After all, since all monitors differ, you may find some shaders or presets that you like but appear too dark or need color adjustment for your specific monitor.Īnother thing that can be a huge difference in how a shader looks is the "Mask" settings. One thing I would encourage you to spend some time learning, if you haven't done so already, is how to adjust some of the parameters to your liking. For high end systems you'll have no problem running their highest settings but for low-end systems you can run either the "Standard" or "Potato" settings. However, the good news is that the Mega Bezel Project and CyberLab's presets both come with multiple variations to fit different types of PCs. Some of these presets like Mega Bezel, CyberLab, and Zomb's Pack can be pretty demanding on your PC, so if you are working with older hardware you may not be able to use them to their fullest potential. Sonkun's crt-guest-advanced-hd preset packĮach one of those threads has a very large number of example screenshots for you to view as the projects are tweaked and improved almost daily.Ī bit of warning. CyberLab's Mega Bezel "Death To Pixels" pack The threads that I would recommend would be: I would take a look at a number of projects over here: #reference "D:\SteamLibrary\steamapps\common\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ_1_Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab_Composite-Pure_1080p_ADV" This way the preset will load the CyberLab shaders instead of Duimon's. #reference "./././zzz_global_params/Base_Shader/ADV.slangp"ģ) Don't close the file, and go into CyberLab (Or any other MegaBezel shader), and look for the slangp shader you are interested and copy the whole directory (name file included), where the slangp file is located:ĭ:\SteamLibrary\steamapps\common\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ_1_Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab_Composite-Pure_1080p_ADV.slangpĤ) Go back to the Duimon file you opened before, go to the first #reference, and paste inside the " " your directory. In this example the first #reference line is: Here’s an example image from Wave Race, which has a horribly pixellated HUD.1) Go to the "Preset" folder of Duimon, and select your preferred preset, which should be in a slangp format:Ģ) After finding the preset you want, open the slangp with Notepad for example and you will find two #reference lines. Parameters = “hardScan hardPix warpX warpY maskDark maskLight brightboost” Shader2 = “C:\DATA\Games\RetroArch\shaders\shaders_glsl\crt\shaders\crt-lottes.glsl” Shader1 = “C:\DATA\Games\RetroArch\shaders\shaders_glsl\xsoft…/stock.glsl” Shader0 = “C:\DATA\Games\RetroArch\shaders\shaders_glsl\xsoft\shaders/4xsoft.glsl” Both the softening and the NTSC effect contribute to masking the deep pixellation, but you still get to appreciate the high-res 3D. This is a combination of the 4xSoft and Lottes CRT shader (my favourite CRT shader - doesn’t cause dark scanlines like most of the others). In this case I run at 4x resolution on a 1080p screen. I finally found an N64 shader config that does a great job at covering up the often-horrible pixellation on HUD and font elements when upscaling.
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